REAL-TIME COMPUTING AT ANY SCALE
Say goodbye to distributed compute middleware
An Operating System Designed to be Distributed
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What Others Are Saying About Hadean
"... might have just leveled the playing field for startups to compete against the biggest companies, allowing them to side-step the massive engineering costs required to get an algorithm to work on big data at scale." Read the full coverage...
"A new era is emerging: one in which everyone has immediate access to all human knowledge and to real-time information from all over the planet, along with unlimited computational resources."
Professor David May FREng FRS
University of Bristol
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Behavioural science is being increasingly prioritised in businesses and scientific organisations. But we need to temper it with a consideration for its potential ramifications. Now, more than ever, there is an urgent need for tools and technologies that can help us predict, account for, and intelligently operate around a growing set of complex and dynamic variables.
One of the most interesting gaming projects we’ve recently seen is Soulbound’s "Chronicles of Elyria", an in-development MMORPG with a focus on emergent game design and a persistent game world. But what exactly does it take to make this vision a reality? And what are the tools that studios need to build these games of the future?
There have been a number of key developments made over the last decade that have intensified the progress made in the field of AI - advancements made as AI increasingly overlaps with the field of simulation. As AI matures, the need to develop and train these systems in increasingly immersive and complex scenarios becomes a primary concern for progress.