Patrick is the lead developer of Hadean's spatial technology, Aether. He’s been interested in physics and rendering technology since he was a teenager, developing and optimising advanced rendering methods for sparse voxel octrees on desktop GPUs. He has experience working at a low level on technologies from GPUs to FPGAshttps://github.com/paddygord/
HadeanOS is a cloud-first operating system that has been engineered and optimized for performance across massively distributed computing infrastructures. HadeanOS natively understands the dynamic scale and real-time demands of modern applications in the cloud and removes the need for complex operations and engineering.
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