90% of GFN users couldn't play AAA Games without GeForce NOW due to hardware limitation”
Electronic Art's [EA] Project Atlas cloud gaming launched on the 9th of September in closed beta. The publisher hasn't said if or when it expects to premiere a full-fledged service. Main competitors include the likes of Google Stadia and Microsoft's Project xCloud and as of recent NVIDIA's GeForce NOW.
Over 1,000 EA employees will be working on Project Atlas alongside dozens of studios around the world contributing their innovations, driving priorities, and already using many of the components. Project Atlas will be running on the Frostbite Engine.
To help game developers deliver entertaining, life-like experiences to players, EA has been developing advanced technologies within Frostbite game engine:
As an industry, we’ve made remarkable technological advancements in AI, cloud, distributed computing, social features, and engines. But because all of these technologies have continued to evolve separately, it’s been difficult to conceptualise what we could achieve by bringing them together. That’s about to change.
Technological disruptors — when brought together in a complementary way — will result in a truly profound unlock for game creators.”
– Andrew Wilson, CEO | Electronic Arts
Microsoft’s approach to game streaming combines nearly 40 years of gaming experience with investments and resources from Azure, Microsoft Research, and other business groups across the company, allowing us to reach gamers around the world...
Partnerships, like the one we announced with SK Telecom today, are critical to continuing that trajectory and moving the gaming industry forward, starting with the incredibly engaged gamers and game studios in South Korea.”
– Phil Spencer, Executive Vice President, Gaming | Microsoft
For Mainframe, the ability to deliver to all platforms a level of immersion and world simulation typically only seen in high-end PC games means that the visual gap between devices disappears as we move to the cloud. And we see tremendous potential in the expansive computing and storage capacity of the cloud.
We can make bigger and better games with more complex physics simulation, AI, and character systems to deliver a fresh gaming experience unbounded by the constraints of individual platforms.”
– Thor Gunnarsson, Co-Founder | Mainframe Industries
HadeanOS is a cloud-first operating system that has been engineered and optimized for performance across massively distributed computing infrastructures.
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