Written by Craig Beddis

2 min read

This is what the future of gaming will look like


Imagine a world where you’re playing a game, you can add features and create new realms as you play;  a world in which your imagination has no limits. Imagine a world with an infinite number of game players, where you all exist in the same world. This would give immersive gaming a whole new meaning.

What if game developers could create a gigantuous world with an unlimited number of game players? What would video games of the future look like if this were true?

The traditional way of developing a video game sees developers imagining their possible worlds and the way they link up with one another, and pre-determining the challenges and tasks players have to overcome. Each game has a set of defined levels, graphics, characters, sound features and storylines that have already been laid out and programmed before players ever enter the world of the game. I’d like to see games being developed which are more complex, have the scope to accommodate hundreds of thousands more active players, and can be updated and enriched in real-time.

Game levels then, are surely a thing of the past?

Would video games without levels work, and could we create a world where they become redundant? I would say that levels exist largely to introduce new content to a storyline, to stimulate and to entertain players, and to transition from one realm or another within a video game, but if developers are able to design far more complex worlds which feel individual and the new content lies within the one world - why would we need to jump from level to level? I would suggest we wouldn’t need level-based progression in video games. Could we create a story where the world is complex, abundant and surprising enough for a character to stay within the same phase, world, or level for the whole game?

Whether levels are pre-set within a game or not, the dream for me, would be to see a world that develops as you explore it. Where characters can benefit from in-game updates and games can be improved in real-time; both as they are being developed and as they are being played.

Wouldn’t it be amazing if game players could move through worlds, and interact with anyone that might be playing at the same time as them?

One step towards this reality is our platform Hadean, which will allow studios to cope with spikes in demand for their games. But, if we think much bigger, game development will be completely democratised as the architecture and cost limitations disappear.

Hadean solves this problem with an operating system designed for the future of gaming.   Rather than the existing way of computer processing (batch processing) of mapping on multiple machines, we’re developing real-time computing technology that enables hyperscale platforms that can deal with problems no matter what their size. So an independent developer wanting to create a new video game won’t need the support of a whole studio, they’ll have the power of a supercomputer at their fingertips.