Written by Craig Beddis
3 min read
Hadean: The Deep Tech Start-up Looking To Change The World
A new year and a new decade is upon us and it’s time to get serious about our future. The World Health Organisation (WHO) recently released a list of 13 urgent global health challenges.
This list, developed by WHO experts around the globe, indicates that not only are world leaders failing to invest in areas such as climate change and health care, but technology is not being utilised enough to combat these issues.
We believe Hadean can help.
Hadean was founded in 2015 with the intention of helping humanity overcome some of these challenges and we feel that there has never been a more important time to share our mission and define the problems we are trying to solve, the solution we are providing and the ensuing benefits thereafter.
Today, humanity is facing some major global challenges - climate change, educational inequality, and terminal disease are just a few of a very long list.
Each of these issues, either immediate threats placing us in danger or underlying problems, are stopping us from achieving new breakthroughs and are instead creating distinct gaps in technology, wealth and education around the world.
We want to enable every individual on the planet access to have access to a supercomputer, regardless of your own device. We have created a cloud-native, operating system – HadeanOS – which strips out the out-dated technology stack, creating a foundation which dynamic and scalable applications can be built on top of.
An example of this is our cardinal application, Aether Engine – our cloud-native simulation engine. Aether Engine can be used across multiple verticals such as life sciences, fintech and gaming, to name a few.
For example, in life sciences, biomedical research centres like the Francis Crick Institute can run complex simulations with a significant increase in quality and reduction in computation time and in gaming, designers and developers can build new genres of games by attaining unprecedented scale with high fidelity.
Some of you may be asking “don’t you think it’s odd to develop tools for gaming when you want to cure cancer and solve climate change?” – that’s a fair question!
We chose gaming because it’s a market with lower barriers to entry. It’s an industry that is looking for a solution of this very nature, after all spatial simulation has grown in the market significantly in recent years with ever increasing levels of investment and an uprising of competitive offerings.
The market is very topical, you can hardly go on the news without seeing an article related to gaming, and with a high-willingness to adopt new technologies – as long as they can demonstrate that they are tried and tested – studios are willing to take a punt if it enables them to take their games to the next level.
By helping game studios overcome the traditional limitations they encounter, we can demonstrate both the power of our technology and that we can deliver in a stressful industry.
One such example is our work with CCP Games with whom EVE Aether Wars was born. Throughout last year, our technology had three, very public, showcases; at GDC in March, Gamescom in August, and finally EVE London in November.
EVE Aether Wars proved Aether Engine could enable real time gameplay at massive scale and helped us develop it into battle-hardened piece of technology which we will soon be ready to release as a commercial Software Development Kit [SDK].
If our work in gaming is successful, there should be a natural progression into the other areas we mentioned earlier and ultimately, help humanity solve the greatest challenges it’s ever known. It’s a long road and windy road – full of potential opportunities and we can’t wait to see what new breakthroughs our technology will be a part of. We hope you’re as excited as we are.
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