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EVEAetherWarsPhaseTwo

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JOIN THE FIGHT

18 AUGUST 2019 | 13:00 EDT / 17:00 UTC / 18:00 BST

EVE AETHER WARS
PHASE ONE

Live at GDC 2019, EVE Aether Wars brought together thousands of players for a ground-breaking stress test of our Aether Engine technology that demonstrated enormous scale.

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EVE AETHER WARS
PHASE TWO

Now we're showing what unique gameplay possibilities exist on Aether Engine, by combining better gameplay mechanics and high-fidelity visuals with our trademark scale.

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“Over the course of the action, some 88,988 ships were destroyed, making other sci-fi sagas such as Mass Effect look like a grazed knee by comparison. The showcase demonstrates the leaps made in massively multiplayer simulation games.”
pcgamesn-1

PCGamesN

We knew that Hadean's tech held massive potential, and I'm ecstatic to see that potential realised for the first time with EVE: Aether Wars"
hilmar

Hilmar V. Petursson
CCP Games, CEO

“Did EVE Aether Wars succeed? As a tech demo, absolutely. Hadean proved right then and there that they could have nearly 15,000 players simultaneously connected and not crash the server. Anyone who has messed around with game development has, at some point, crashed their own game because they loaded up with too much junk or made it too inefficient. (I certainly have!) That is no small feat.”
game revolution

Game Revolution

“It's not just the sheer number of forces actively fighting in one instance that makes this demo stand out, it's that unlike EVE Online, it included physics, even for the hundreds of thousands of torpedos launched.”
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Screenrant

“The phrase '10,000-player deathmatch' – whether it fills you with excitement, dread or simply curiosity – is difficult to ignore. Creating one was the ambitious goal of Hadean, a London-based engineering company specialising in large-scale simulation. And at this year’s GDC, with the tech demo Eve: Aether Wars, it hit it.”
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Edge

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