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COMMERCIAL RELEASE IN LATE 2019

Build, run, and scale games entirely in the cloud

Aether Engine provides an optimised build pipeline for rapid prototyping and live development of massively multiplayer games

CASE STUDY

Proven performance at scale

At GDC19, we stress tested the capabilities of the Aether Engine in a live publicly accessible event. EVE: Aether Wars was a record-setting, massively multiplayer deathmatch built with CCP Games and running on Microsoft Azure

GLOBALLY HOSTED

Single-shard game world

14,274

Total connections

10,412

Concurrent Players

Features

Seamlessly connects to your existing workflow

Aether Engine fully integrates with any cloud and every game engine, as well as with 3rd party SDKs (such as PhysX and Havok), and IDEs (such as Visual Studio)

A complete toolset for large-scale, multiplayer development

Includes a suite of tools to help you manage, monitor and debug games in a distributed environment

Optimised interest management

Fully customisable netcode that has been engineered to understand the spatial deployment and cross server locality of entities

Dynamic resource allocation

Aether Engine automatically provisions and de-provisions cores based on the exact needs of your game at any given moment in time

“I, for one, am excited to see our internet spaceships from EVE Online and EVE Valkyrie playing together, enabled by this cutting-edge technology”

Hilmar

Hilmar Veigar Pétursson
CEO, CCP Games